To round it off, The Light and the Dark, who are sisters, dress in all-white and all-black, respectively, but have some accents in the opposite color in their outfits. The Thunder manifests as a wolf-like creature composed of electric blue lightning. The Watery is various shades of blue, while The Freeze, one of the anime-exclusive cards, is light blue. The Wood is all green and looks like a dryad, while The Earthy is brown but also has some green accents in her outfit. The Firey is various shades of orange, red, and yellow. The Windy, one of Sakura's first cards, is light yellow, which is odd for an Asian work, but sometimes her wind manifests in shades of green and she has a green crown. Cardcaptor Sakura: Many of the Clow Cards are Elemental Embodiments, and follow this rule.She can also mix-and-match her tails to create new "colors", such as "Scarlet" (Earth + Fire), "Bright Yellow" (Thunder + Wind) and "Rainbow" (Everything at once). The seven colors are Gold for Thunder, Silver for Wind, Red for Fire, White for Ice, Brown for Earth, Blue for Water and Black for Darkness. Buster Keel!: One of the Shikyou, "Seven Colors" Dakki, derives her nom de guerre from both her seven tails and her ability to infuse them with elemental powers, each represented by a color, and each power can be bestowed on an adventurer or a monster able to wield magic of the same element, brainwashing him into a loyal minion named after the color of his element in Gratuitous English.A Sister Trope to Color-Coded Wizardry (the wizards themselves being color coded). A Sub-Trope of Colour-Coded for Your Convenience. Red can also be used as well.Ī Super-Trope to Elemental Hair Colors and Elemental Eye Colors. Magma/Lava: When treated as a distinct element (rather than a subset of fire), magma/lava is usually orange and very dark gray.Mist/Fog/Smoke: Usually white if it's fog or mist, gray if it's smoke, and black if it's smog, though can be purple if its supposed to be ominous (see Mysterious Purple and Purple Is the New Black) or green if they are supposed to be poisonous fumes.Chaos: Usually magenta, purple, or green.Magic: Can be multiple different colors.Energy: Pretty much any color, depending on the type. Magnetism: Usually red for positive charge, and either black, gunmetal gray or blue for negative charge.Black if associated with Black Holes or darkness in general. Dark greens if it is also centered on poison or demonic sources, and red if it's hellish or hatred-oriented. Darkness: Usually black, though dark purple is also very common.Otherwise uses the same color schemes with Light. Pink, if The Power of Love is a major aspect. Light: Usually white or a bright yellow/gold, sometimes light blue.Poison: Green in Western works, purple in Eastern ones.Metal/Steel: When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).Ice: In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues, cyan or even white.If dealing specifically with flowers, it will usually be pink.
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